
KitCat 01
Anime Masters Baka Legion
0
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Posted - 2015.09.19 01:18:21 -
[1] - Quote
I've been playing the arty muninn for some time now, and I think it's a really good ship. it's underated, but full of potential.
The small sig radius, combined with the tracking bonus makes it for a pretty decent HAC even though the dps/tank looks lower than the average for HACS. It's the only HAC to fully take advantage of that sig bonus to MWD and in order to be competitive, you'll have to use that to your advantage.
In the fights I had with it, the muninn has been really good against all the EAF (I've been able to OS a few kitsune out to 110km with tremor) as well as every single destroyers. The alpha strike makes it decent as a dps cruiser but it's not that crazy when applied on a more tanked cruiser like the eagle, sacrilege or deimos. Even though the Muninn doesn't show an awesome base speed or agility, his capacitor is stable under MWD which is a huge plus, allowing him to stay mobile on the grid all the time compared to a capacitor tight gila, zealot or cynabal for example. It's actually not that easy to catch a cruiser going at 2km/s all the time without a single care for his capacitor and it helps a lot in negating heavy drones DPS from an ishtar or a battleship (event though you'll not be able to negate it completely). Unfortunately, this comes at a huge price as it gets pretty hard to fit a capacitor booster on a 3 med slot cruiser, making it very hard to fit a decent tank on it (ancillary armor rep + kin-exp hardener is awesome if you get scrammed i but each cycle fucks up your capacitor when you're using your MWD).
At last, an arty muninn is completely unable to shot any decently piloted interceptor at any range, unless it's well webbed which has been one of the biggest problem I've encountered flying the muninn. The anti-frigate support is not there and you can't expect a muninn to do it. Otherwise, tracking was not a problem, the range is very flexible, you can still shoot your target as long as you can target it and there is no delay in the application. (there is no 60km limit like a drone boat)
In conclusion, the muninn has been a good ship in a 3-7 men gang. his versatility and flexibility were very useful to keep the pressure on the enemy. Unfortunately, for solo/duo you'll miss the control and anti-inty thingy and in a bigger fleet you may feel like the fifth wheel of the carriage.
P.S: once the new and upgraded hurricane fleet issue comes out, the arty muninn will simply die, the cane fleet is actually as expensive, but gets a better dps, damage application and mobility with a really fun MJD and the 4th mid slot that the muninn lacks |